These differences aren’t exactly mind-blowing, but they do take the game to different places, including the chance to roam around larger, more open areas. You’ll soon meet the Necromorphs, along with some new, disgusting members of the family, and there are plenty of jumpy outy moments.Īfter this first third of the game, and a well handled planetary decent, you’ll finally end up on Tau Volantis, a frozen snowball of a planet, and this is where Dead Space 3 really starts to open up and show its differences. It’s quite refreshing, and the tried and tested corridor-based action, along with the open space walks/flying sections and resource hunting work well. There are main missions to undertake, as well as optional side missions as you travel to and from various wrecks. Elements of the second game are there too, but this is old school Dead Space, with some nifty wide-open space walking sections and a semi non-linear mission structure. Here events are much the same as the first Dead Space, and the feel and pacing will please those who liked the first in the series. Here there’s a smidgen of running and gunning against human foes, and a bit of, admittedly ham-fisted, cover-based shooting, but this soon passes into the game’s first major act, which takes place in a large debris field surrounding a ruined space station. At first, Dead Space 3 throws in a couple of smaller prologue missions that set the stage for the game.
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